![]() ![]() Some pets are attackable by enemies and/or killable, while others are ignored by enemies for targeting purposes and have no Life bar. Companions, summonables and summons are also common terms for pets. Pets are sometimes called minions, but that name is generally reserved for monsters accompanying a powerful enemy. In fact, most pets act as monsters, except for they are fighting on player's side. Pets autonomously and independently attack enemies (or otherwise assist in battle) while not being under the player's direct control. Pet is a common name for any summonable companion of a player. The Provoke skill also generates 30 Wrath per cast, and generates an increasing amount depending on how many foes the Crusader provokes.For monsters assisting a Rare Monster or Unique Monster, see Minion. The Crusader can also generate Wrath with Primary skills (+5 per attack, +3 more with Righteousness) or 6 per Block (with Insurmountable). This recovery can be increased from Crusader items by +6 (along with an additional +1.1 with one of Kormac's skills). Wrath will innately recover at the rate of 2.5 points per second. Paragon levels may add up to +25 to this total. Initially the Crusader's Wrath is capped at 100, but it can be raised up to +30 more with items (+38 with Legendary items), as well as +30 with the Righteousness passive skill. It is therefore a versatile resource that can be attuned to better accomodate the Crusader's tactics. Wrath is generated much like a Monk's Spirit in-game, being generated as the Crusader attacks. However, unlike Spirit, it also regenerates with considerable speed when out of combat, starting with an empty globe, much like the Barbarian's Fury. Wrath is fueled by Crusaders' devotion to the Zakarum and, in a sense, is divine magic. Wrath is the energy resource of the Crusaders. ![]()
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